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Thread Statistics | Show CCP posts - 5 post(s) |

Optimator One
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Posted - 2011.03.30 01:16:00 -
[1]
Is this 1st april ? If it's not then alot of pvp people i know will just go to high sec.

These changes suck. And 98% of all players in eve agree that's the worst idea ever.
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Optimator One
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Posted - 2011.03.30 11:39:00 -
[2]
Edited by: Optimator One on 30/03/2011 11:45:41
Well i think people went to 0.0 to get more isk and better rewards. The goal of 0.0 is to have fun with pvp and earn nice rewards. By doing this 0.0 will no longer reward players it will do opposite - no rewards for being in 0.0. That said people will start moving to high sec because high sec will be more rewarding and safer.
Also i'd suggest making sov upgrades about 80% cheaper because of this change so aliances can keep sov because when a person does sanctums 20% goes to corp tax so it's quite huge income for corps / alliances.
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Optimator One
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Posted - 2011.03.30 13:01:00 -
[3]
Originally by: Locii
lol no it wont, belive me when i say i know how much i can make mission running and when you count lp its more than anoms
I agree. The problem is also that alliances invested alot of isk into upgrades and moving them to their space. Those upgrades will now get useless.
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Optimator One
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Posted - 2011.03.30 13:41:00 -
[4]
Originally by: John Python
When people cant affored to buy plex (due to this change), the price and demand for plex will drop. When this happens many of the people that paid cash for GTC will stop buying them as demand and ISK value would have dropped.
So summing this up.
1) Less people buying plex = less peope buying GCTs = Less cash to CCP
2) Less people buying plex = less active accounts.
Just sayin
So true.
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Optimator One
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Posted - 2011.04.01 01:43:00 -
[5]
Originally by: Svenne009 I think CCP has it wrong and actually thinks grinding anomaly's is fun.
Let's say a fitted Zealot costs about 170M (T2 + ammo + paste), and a "normal" income per tick is about 15M when running Haven's or Sanctum's. A bit low, but realistic, not everyone rats in carriers or dead-space fitted ships and taken in consideration the delay between the anomaly's and possible reds/neutrals in system.
So it would take me about 12*20min = 4H to earn that. Thats excluding a costly clone or needed implants.
If that income drops to about 10M/tick - about what you would get in our current ratting space, doing the low-end anomaly's. Lengthens my grind to +- 6H for that ship. Thats a lot of risk/effort Vs reward.
Knowing that you could the same isk or more jumping to Empire missions or WH space. And most of the time there is less upkeep cost involved, less risk, ... So a lot of people will relocate characters to named places. And come to 0.0 for the announced/obligated SRP fleets -> more blob, less small gang warfare.
And alliances fight over MOONS not over ratting systems.
You're forgetting corp TAX over that 12m per tick. and that makes 8m per tick then.
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